Ultimately, the simplest method here is to attack her from high ground from the start and not even bothering to pick up any source points from the pool. You can then simply rain arrows or cast ranged spells to kill her safely from high ground. If you are successful, she will not be able to steal any source points from your character and be unable to break free. If you refuse her, you will eventually need to pass a speech check. In any case, kill the possessed Godwoken. Be warned - when she breaks free and initiates combat, she will cast a powerful Arrow Storm that will deal massive damage to your party, especially if they are bunched up together, possibly even killing 2 or 3 of them outright. If you agree to set her free, Rajjarima will steal all the source points from your character and break free, initiating combat. If any character takes the source from the source pool in the room, the lizard will initiate dialogue with that specific character, so be careful. Pass the persuasion check and he will unlock the door and beseech you to kill the creature within.Įnter the room and tread lightly. Cast Spirit Vision to reveal the spirit of Brother Robert near the statue, and speak to him. Unfortunately, when you try to use the lever, it doesn't work. Upon entering this vault, you will come across a broken lever shaft where you will need to use the Silver Lever Shaft to fix the broken lever and open the wall door. Exploring it might be necessary for the completion of this quest, though. This crypt is unfinished and holds nothing really noteworthy of value, except for a Silver bar. The Location of the Vault 1 (Unfinished Crypt): These afflicted persons were thus locked away along with a healer in order to prevent the demon from ever being a threat to humanity. If you read the notes, you will realize that these vaults actually house people afflicted with demons that the healers could not treat. See " The Secrets of Bloodmoon Island" for more information about this location, including rewards earned. This is where you will find the Green Teleporter Pyramid, and medical notes to start the " Delusions of Grandeur" and " The Silent One" quests. More details are listed below for each individual vault. The quests Delusions of Grandeur and Bound by Pain require you to fix the switch with the Silver Lever Shaft. Use the hymn to destroy the statues and get into the vault. There are 3 vaults scattered around the southern part of the island, near the demon's camp. There should also be one inside a vase in vault 3. Silver bars can be found right next to the forge, and on a Black Ring member in the unfinished crypt. You only need 2 Silver Lever Shafts in the game, for vaults 2 and 3. Use the Ancient forge to combine it and the silver bar to create a Silver Lever Shaft. Before you enter the vault, however, make sure to first go to the north of the island and find the Ancient Forge (co-ordinates X:317, Y:479). Reading the book as a scholar will net 14,450XP. You will need a character with the Scholar tag in order to decipher the book's hymn. On one of the Black Ring magister bodies near the ancestor tree.The Archives on the northeast location of the island.This book is called "Ornate Hymnal" before you decipher it, and you can find one from these places: In order to activate them, you will need to read a book called "The Taming of the Holy Fire". There are 3 sculptures on Bloodmoon Island. You can also acquire this quest by picking up the book "The Taming of the Holy Fire" and read it as a Scholar. You may interact with the statue to acquire this quest. On Bloodmoon island, there will be a Blazing Sculpture facing the demon's camp. Learn that the High Priest's hymn allows you to enter the vaults.Discover Blazing Sculptures on Bloodmoon Island.Learn "The Taming of the Holy Fire" hymn.However, they don't seem to budge when you try to move them. Coming across various Blazing Sculptures on Bloodmoon Island, you get the feeling they hide treasures beneath them. The Forgotten and the Damned is a Quest in Divinity: Original Sin II.
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